This specification is for my project in the course Introduction to Visualization and Computer Graphics. The project needs to match my interests as well as course requirements. I am passionate about 3D computer games (e.g. Tomb Raider, Resident Evil, etc.), most of which require indoor scenes modelling. I have been thinking about modelling a lobby for a long time. Besides, I would like to help improve the existing KTH model. Therefore, I choose the lobby on 5th floor of the CSC building as my project scene.
Content
The lobby on 5th floor of the CSC building is relatively a semi-closed space connecting to corridors and staircases. Here are a few pictures I take of the lobby:
In this scene, I need to model the ground and wall:
Chairs, one small table and one table lamp:
Doors (one elevator door, four wood doors, one iron door as well as three glass doors):
three pendant lamps and one clock:
P.S. Staircases are not embraced.
Implementation
I will begin with 2D graphics tool- Photoshop to create a texture library for the lobby. Then, I will use Maya to create the 3D model of the area. Finally, the model will be implemented in Unity to add lighting and become real-time demo.
Problem
First of all, as for a beginner, the lighting would be the most difficult part of the modelling. The light in this lobby mainly comes from three pendant lamps, which should be noted. Also, the three lamps are very high, so it is really hard for me to examine carefully. Secondly, to model the three glass doors is another interesting difficulty. As we can see, all the glass doors are transparent, which means parts of the corridors should be build as well. Last but not least, the time is limited. Now, I have little knowlegde of 3D modeling which I will spend a number of time in learning and practicing. Besides, I will handle the whole project by myself. So, I need to make best use of the two months and work quite hard to finish it.